Unity Android Scene Not Loading

September 29, 2017; Unity AssetBundle Best Tips. at UnityEngine. assets files as they took the most time to create. In Unity versions before 2019. This rule unfortunately does not apply to Audio Clip Import Settings. jar with adcolony. If Unity hangs when loading the last open project, hold Alt (windows) or Option (Mac) while Unity starts to open the Project Browser. Close [X] index of flash s04 download. Import the AerServ Unity platform plugin. 2, select Vuforia Augmented Reality Support in addition to your platform support (iOS, Android, UWP) in the Components selection dialogue. Supports external and embedded materials. When I kill the app and reopen, it goes into the AR Scene. 27f1 or later. Open Samples folder, you will see AdViewScene, InterstitialAdScene, RewardedVideolAdScene and NativeAdScene which are Unity scene files. This is clearly PBS lighting. Unity Version: 2018. This guide covers basic integration for implementing Unity Ads in your native Android game. LoadSceneAsync) do data read and deserealization on a separate background loading thread and object integration on a. Scene zero will always load first, so if your first scene isn’t numbered zero, you can drag the scenes to reorder them. unity 2 Level_03. Set up your environment. Unity has several kinds of special folders. Place signature file in the Android > assets folder. Unity is a lot better at handling any kind of 3D format. Not to mention the more than 175M Android tablets that have the Google Play store installed. So when the game starts, I load a Start Scene where this object is loaded. Learn about the Mapbox-specific terminology, tools, and services you’ll use to build your visualization. This editor script lets you work in one scene but load another one when you press play in the Unity Editor. Now that you have a broad understanding of the scene, it’s time to look at the core ideas the new prefabs workflow brings, and how they’ll make your development life easier. The following steps will show in detail how to integrate the GameSparks Unity 3D SDK into a new Unity Project. Ensure under Scenes In Build that Scenes/AR_Viewer (or AR_Viewer_2D) is selected. If you want to destroy scene objects loaded using Resources. Create an Android App Bundle in Unity; and also to load it into a scene, since the framework can load only a whole layout file into a scene. Unity is a cross-platform game engine initially released by Unity Technologies, in 2005. As soon as I removed the reference to the UITest project from the android project, the project was built with no problem. This Unity script will add fields in the inspector that allow you to enter a scene number. Can I use my own custom materials and shaders? Can I upload to one platform only? Yes, using the tool. The reason behind this is that the set of APIs provided heavily relies on assumptions that, at best, are a consequence of poor design choices. The following steps will show in detail how to integrate the GameSparks Unity 3D SDK into a new Unity Project. Unity might display this warning message as a reminder: Virtual Reality SDK Daydream is not supported in Editor Play Mode. Though I could not find a helpful answer. 3 you should write this. Creating a new Unity project. Some Snapdragon Android devices show rendering artifacts when sample video is played and stopped. I often make all my videos in 1920 x 1080 (1080p) resolution. Get Unity StreamingAssets file path with Android and iOS. meta: Loading commit data Scene 3 Drag And Drop. 1 version (cross platform) Unpacker-ChangeLog. In this guide, we will show a variety of tools to use as well as features in the Unity* software that can help you enhance the performance of the native x86 code. Ask Question Browse other questions tagged c# android unity3d or ask your own question. Asynchronous load functions that load objects (Resources. unitypackage. How To Prevent Performance Spikes in Unity3D When a Model is First Visible July 23, 2012 July 22, 2012 / Ralph Barbagallo In my latest Unity3D app I dynamically load assets from the Resources folder and place them in the world after the initial scene load. 13 Pixel 2 XL running Android 8. Reset Tracker On Load: When disabled, subsequent scene loads will not reset the tracker. Make sure you consider at which points in your app's workflow you'll display interstitial ads and how the user is likely to respond. Close [X] index of flash s04 download. iOS: Unity as a Library enables to integrate unity in other native iOS applications. The Vuforia SDK allows loading datasets from various locations;if your device has an SD card, one option is to store your dataset (. Prefabs in Unity are pre-configured reusable GameObjects that you create in the scene and store in the project. Since the launch of Super Mario Run in 2016 it has struggled to combine its traditional quality of gameplay with mobile’s. If you want to destroy scene objects loaded using Resources. But still no luck in Unity 5, I'm getting No Fill message and after few seconds my app crashes. I also made a game over scene that opens when the players collides with an obscale. Saving Data Between Scenes in Unity This tutorial assumes basic knowledge of Unity Engine. [Unity] [Android] Record game screen with audio using your ad-hoc plug-in. Important: Unity adds the GLES3/GLES3. The plurality of android devices is a big difficulty for android development, as one problem or performance issue can appear on one device but not on the other. If you have multiple Scenes with same name but different paths, you should use the full Scene path in the Build Settings. The latest version of Unity changed how we load between scenes. With the combination of method Application. This site and the Android Open Source Project (AOSP) repository offer the information and source code needed to create custom variants of the Android OS, port devices and accessories to the Android platform, and ensure devices meet the compatibility requirements that keep the. If I put a hardcoded value (string or scene int) it works fine in Android and PC. Saving and Loading Player Game Data in Unity. The following code snippet shows how this can be achieved within a simple C# script; in this example, we assume that the dataset is. Essepecially the. This is clearly PBS lighting. this and setting up Java and Android in this article. Create a Unity3D project. Is it possible to add custom shaders / Render states preview mode to the Unity Scene View? Material RenderQueue does not match Shader RenderQueue; My Shader doesn't sample beyond 4 MIP levels on iOS - why is this? Passing shader parameters by scripting on masked GameObjects. This tells us if we. 2, select Vuforia Augmented Reality Support in addition to your platform support (iOS, Android, UWP) in the Components selection dialogue. Of course, defaults are not optimal in most cases, but your game should be working OK. When using a 1080p video on my desktop, I have no issues seeing the content. This tutorial fix the problem of having black screen during opening the unity 3d. As an aside, remember that Application. The Universal Render Pipeline (formerly known as Ligthweight Render Pipeline or LWRP) is not supported by the ARCore SDK for Unity. December 11, 2017 "Unity LayerMask" demystify. I also realize that some people prefer to load their scenes using the scene's string name, but I just want to load my scene with its build index number, plain and simple. Android: Unity as a Library enables to integrate unity in other native Android applications. File I/O in Unity3D. Techniques such as synchronous and asynchronous scene loading, transition effects, and additive scenes are all possible with Unity's SceneManager. You may need to reopen the previous scene to. unity 0 Level_01. Prerequisites. There are a number of different types of interstitial ads: text, image, video, and more. It is the solution of black screen in unity. You must sign your application with an Oculus Signature File (osig). After watching this video you will be able to fix unity 3d black screen. Click here for the Android (Java) API reference. Set up your environment. Scene is not loading and crashes app. The crowds did not disperse, however. SceneManager; then in your code instead of Application. From zero to near-complete game with endless possibilities! select the sprite in the Scene view. The load of a new Scene destroys all current Scene objects. 2, select Vuforia Augmented Reality Support in addition to your platform support (iOS, Android, UWP) in the Components selection dialogue. It would be impossible to expect players be able to complete all of what a game has to offer in just one sitting. It basically allows a sliver of your app to be downloaded and run, which means that your users don’t have to first install your app. This scene number is the number that should go in the Inspector field “Scene” on the Scene Loader script component. Integration guide for Android (Java) Overview. But that's not a problem because with a couple of lines of code we can easily solve the problem. Bundle ID(Android/iOS)¶ You need to set bundle ID when generating Android/iOS apps. A complete tutorial explaining how to create a very basic 2D platform game for Android with touch-screen controls in Unity. This next step will get us to render one frame in the transition scene, then load the target scene. Now that you have a broad understanding of the scene, it’s time to look at the core ideas the new prefabs workflow brings, and how they’ll make your development life easier. We do not recommend moving the sdk directory back into Android Studio as this would interfere with the application signature, particularly on MacOS, and would prevent future updates to do verifications and avoid corrupted installations. Color Gamut. Load(), but nothing works. In PC & MAC Builds but for android it's getting. main menu scene) and when my players try to load the second scene (game level scene), it fails and the game freezes. If you are a Unity developer using C#, click here. The app got past the Unity splash screen but did not ask for Camera permission. To run it, you need to download the ready-made build of KinectDataServer from the download section below. Reset Tracker On Load: When disabled, subsequent scene loads will not reset the tracker. In the Unity Project window, go to Assets > ResonanceAudio > Demos > Scenes and double-click ResonanceAudioDemo. In-fact I'd bet most people never need or want to load a scene from a bundle, but instead just want to. Google Groups. GTA 5 Unity Apk Android Free Download. PURPOSE: loading files with resources -. Now that you have a broad understanding of the scene, it’s time to look at the core ideas the new prefabs workflow brings, and how they’ll make your development life easier. unity android tutorial, unity android back button exit, unity android back button quit, unity android back button, How To Load Previous Scene Or Quit The Game With Android Devices Back Button In. Splash Screen Documentation. This doesn't have the desired effect. Now after I use my code to change the scene to another one and then back to this one, the scene looks like this: What am I doing wrong? I am using Unity 5. FFmpeg Android Java : Load Binary. The last thing that stood out for me was the new Android Instant apps tech. cs, InterstitialAdTest. Alternatively, you can run or build the KinectDataServer scene by yourself, if you have the 'Kinect v2 Examples'-package. The reason behind this is that the set of APIs provided heavily relies on assumptions that, at best, are a consequence of poor design choices. Prerequisites. 本記事で扱うUnityのバージョンは「Unity2018. Unfortunately this means a lot of resources moved around, and if you just import a new version of the Facebook SDK over the top of an old one you will end up with some duplicate files. LoadAssetAsync, AssetBundle. Do not use scene. Scene not loading on Android build. I tryed replacing adcolony. )Approximately 2 years ago, I delved in to n. cs, RewardedVideoAdTest. I read that you have to set allowSceneActivation = false, so you can fade the loading screen out, and then set it to true to let unity finish loading, but this completelly freezes my game, like the async operation never finishes loading. This is equivalent to double-clicking on a scene in the editor. If this is not done properly you'll receive a security warning when trying to play your game on the Gear VR. When the video is finished, you should see a popup message saying "You just watched the first project". In this scenario, a game will query Azure to retrieve and load the most recent version of a particular scene. This editor script lets you work in one scene but load another one when you press play in the Unity Editor. A single-frame loading screen. LoadLevel and the value of Application. z: 0} and scale it by 0. If you can import it into Unity, you can probably get it into Altspace this way. LoadLevel and the value of Application. To make an AssetBundle, first, we need to build the asset of unity project. Part 1: Setup. Date: June 9, 2019 Session Time: 27 mins. There are a number of different types of interstitial ads: text, image, video, and more. Because cloud anchors are persistent, multiple devices over time can each see content rendered relative to. Building a Google Cardboard VR App in Unity. New address, same Unity3d. so files for Vuforia, but not Unity. unity: Loading commit data Scene 1 AltUnityDriverTestScene. The load of a new Scene destroys all current Scene objects. 0, but since then a lot of progress has been made in the global illumination field. The release of Unity 2017. Unity has been limited to baked lightmaps since Unity 3. This functionality is useful when you are working on a scene for a level or section of the world, but you need to load a different "master scene" in order to play your game. Learn everything you need to know to create a basic endless runner game in Unity for Android. A single-frame loading screen. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity3D) submitted 3 years ago by [deleted] OnClientSceneChanged and OnClientConnect are not being called at all when using my custom NetworkManager. iOS: Unity as a Library enables to integrate unity in other native iOS applications. Install Unity. LoadAllAssetAsync), scenes (SceneManager. But if you want to avoid exposing the file's contents to the public in a shipping game, this may be just the thing. Can anyone advise on what I'm doing wrong?. You will able to make 3D games You will learn Unity 3D from scratch and how to make 3D games in Unity 3D You will learn how to perform several common tasks in Unity for example add water, background sound, AdMob, access device camera, AR and many more You will get strong knowledge about Unity3D. Hello Guys! This is a 3 part Series On how you can make a Login Screen for you unity android project. Double click on the packages you wish to add (i. Unity’s an incredibly powerful platform for both seasoned developers and amateurs alike. so on ARM64 devices since that folder only contains the. How do you approach this when you are making an iPhone / Android game with Unity? Here are four Unity tools we used to optimize the framerate of the iPhone / Android versions of Momonga. A User Showcase of the Unity Game Engine. z: 0} and scale it by 0. In the GameOver scene I added a retry button whi. You should never have to directly interact with these objects, instead use the API functions in Headjack. Destroy() on them. I often make all my videos in 1920 x 1080 (1080p) resolution. File I/O in Unity3D. Lets you control how long it takes to load data asynchronously vs performance impact on the game while loading in the background. Scene number 0 should load scene number 1, and vice versa. We’re dedicated to securing Android’s 2. Still under the Build Settings window, under Platforms ensure that Android is selected (If the Android SDK for Unity is not installed, click "download"). meta: Loading commit. Load(), but nothing works. Tutorial Unity 4 apk splitting into OBB for google play Unity3D Here is a quick step guide about how to use the Google Play OBB hosting feature for apk files larger than 50Mb, and how to use them in your game !. Import Oculus Samples Scenes. Open Samples folder, you will see AdViewScene, InterstitialAdScene, RewardedVideolAdScene and NativeAdScene which are Unity scene files. If you have multiple Scenes with same name but different paths, you should use the full. Components dialog box for Unity 2017. This could be due to a couple of reasons. Also, what API is there to manage meshes and audio (if any)? Texture mip streaming was a great start but there is not much information about everything else. Make sure you consider at which points in your app's workflow you'll display interstitial ads and how the user is likely to respond. Unable to load scene in unity android build. When working with Unity many things can keep their default settings set and everything will be working just fine. File I/O in Unity3D. Open Samples folder, you will see AdViewScene, InterstitialAdScene, RewardedVideolAdScene and NativeAdScene which are Unity scene files. Android is an open source operating system for mobile devices and a corresponding open source project led by Google. DontDestroyOnLoad does not return a value. Browse other questions tagged c# unity3d unity5 or ask your own question. Load(), but nothing works. I have been following "Saving and Loading Player Game Data in Unity" a tutorial by Zdravko Jakupec. In this section, we will set up the Unity environment with all of the materials you will need to complete this codelab. If you are an iOS developer using Objective-C, click here. Creators can now bring a 360 2D or 3D video into Unity and play it back on the Skybox Panoramic Shader to create standalone 360 video experiences targeting VR platforms. I also realize that some people prefer to load their scenes using the scene's string name, but I just want to load my scene with its build index number, plain and simple. While the scene is running (not paused), the update method is executed multiple times per second (the game will aim for 60. The company is also looking to load up your iPad. Create a simple Cube game-object in your scene view and then drag it from the scene view into the Prefabs folder in the Project view, OR; Import a 3D model in a format supported by Unity (such as FBX, OBJ, DAE, or 3DS). LoadAllAssetAsync), scenes (SceneManager. sceneLoaded = scene not loaded. Simple concept of storing assets is well-explained in the official documentation: Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. I need to support different build settings for specific scenarios in my project (for example a build disabling the hardware statistics flag or removing custom analytics events), and call each of these configurations by command line or auto build system (for example Jenkins). You can bring in a haunted house for Halloween or your favorite creation from Minecraft. In Unity, hitting Ctrl + S will not directly save your proj. If you are an iOS developer using Objective-C, click here. A single-frame loading screen. Though I could not find a helpful answer. into your ‘Scene’ pane at which point they become part of the. I recently upgraded a Unity project from 4. How to create a 3D shooter for Android with Unity - Part one This will insert a flat mesh into your scene (your level, which you can see in the Scene window) and that will be the floor. If you have not subscribed to Studio or Creator, it will install Prime. We have to reload the Unity Asset Bundles every time. zip - Windows version (with Unity3D UI) DevXUnpackerDemo-Android. Using Multiple Scenes in Unity. (1176717, 1176718). In Unity versions before 2019. Rather, this was a slow-moving coup engineered by a coterie of the American elite, the "deep state," targeting not only the president, but also the rest of the country. While popular opinion holds that Russia subverted democratic processes during the 2016 elections, the real damage was done not by Moscow or any other foreign actor. Result: Found a start. Android: how to create a loading screen - Part 1 Posted by Dimitri | Jan 17th, 2012 | Filed under Programming This is the first of three Android post in a series that explains how to code a simple loading screen that shows the progress of operation before the application's View is loaded. In this scenario, a game will query Azure to retrieve and load the most recent version of a particular scene. For a full list of available live templates, click File > Settings from the menu bar (or Android Studio > Preferences on macOS) and navigate to Editor > Live Templates. We are a small game development studio based in India. More information. Scene number 0 should load scene number 1, and vice versa. Use named empty game objects as scene folders. 2 cannot play anything above 720p. Suddenly new scene fades in. Ask Question Browse other questions tagged c# android unity3d or ask your own question. A native Unity plugin to interact with Gallery/Photos on Android & iOS (save and/or load images/videos) - yasirkula/UnityNativeGallery. So performance is critical. When using a 1080p video on my desktop, I have no issues seeing the content. Scene not loading on Android build. Android Studio now includes Android live templates for your Kotlin classes. However, people who are on Android will not see anything in your World until you upload the scene for their platform. So when the game starts, I load a Start Scene where this object is loaded. Looks like Unity updated the manifest since the issue was resolved. In this tutorial we'll set up a blank scene in Unity, add terrain & trees, and import models from Google's 3D Model Warehouse. I only got one scene to load when the timer reaches zero; I need one more scene to load. If you don't have your own project set up, you can freely grab the project example linked here. Playing Videos on Unity Apps and Games was one of the most awaited update and finally Unity is working on new video player. A maintained collection of useful & free unity scripts / library's / plugins and extensions. oppo r15x has 4 GB ram, but it cannot load the second scene. Tutorial | Making a Small AR App with Unity and Vuforia. Level loading works in Unity editor, but quits when deployed Unity will not include all the scenes by default. September 29, 2017; Unity AssetBundle Best Tips. unity 0 Level_01. Ease of Debugging. Free Unity Plugins To Monetize Your GamesBack to top!. unitypackage. How to use AssetBundles to update your Unity3D games. This is here to show which scene the game objects are in. Importing the SDK. The Firebase Unity SDK includes desktop workflow support for a subset of products, enabling certain parts of Firebase to be used in the Unity editor and in standalone desktop builds on Windows, OS X, and Linux. Scene Organization. Make sure you consider at which points in your app's workflow you'll display interstitial ads and how the user is likely to respond. Once done, you should see a UI that looks similar to this:. When using a 1080p video on my desktop, I have no issues seeing the content. A native Unity plugin to interact with Gallery/Photos on Android & iOS (save and/or load images/videos) - yasirkula/UnityNativeGallery. > "How do I restore the "scene" tab in Unity?" The "Window" menu in the menu bar will bring down a list of Windows you can open, including Scene. SceneManager. 3 beta, we are introducing App Bundle support for some of the hardware configurations. Call Object. Let's take a look at the new way to do it! Android Dev Summit 2019 Livestream Unity 5. Read below to find a working (and tested) way of loading scene in background in Unity3d. January 8, 2018 [UNITY] Understanding Transform position and rotation in different coordinate systems. Have not raised funds in excess of $100K. Editor: Users can set custom ui scaling across the editor on windows. The result is that we end up with nothing but the light object. There are a number of different types of interstitial ads: text, image, video, and more. All apps become more fun when users have the ability to see and interact with each other. Click Save Changes. Asynchronous load functions that load objects (Resources. Without a splash image, the Android build will not work. Make sure to wear headphones to experience the spatialized audio. Once done, you should see a UI that looks similar to this:. December 11, 2017 "Unity LayerMask" demystify. Learning Unity Android Game Development [Thomas Finnegan] on Amazon. oppo r15x has 4 GB ram, but it cannot load the second scene. LoadLevel can only load levels which are configured in your build settings. Remember to pause the action when displaying an interstitial ad. Otherwise the initialize will fail. This scene number is the number that should go in the Inspector field “Scene” on the Scene Loader script component. 2 onwards since Vuforia can be added to any project using Unity’s package manager. My scene is not loading. That's why letting the player save their game is one of the most essential features your game should. The Animator component was introduced in Unity 4 to replace the older Legacy Animation System. Saving Data Between Scenes in Unity This tutorial assumes basic knowledge of Unity Engine. In this article, I am using FirebaseMessaging as an example. Saving and Loading Player Game Data in Unity. Unity 2018. How do you approach this when you are making an iPhone / Android game with Unity? Here are four Unity tools we used to optimize the framerate of the iPhone / Android versions of Momonga. Date: June 9, 2019 Session Time: 27 mins. Like the name suggests, in this phase Unity loads from the memory the. Assuming that you exported your Unity project with ARMv7 support only (which is the default), you'll need to filter for that architecture. So performance is critical. Loading Scenes. AdViewTest. One exception is for Mac or Windows; such ID matches are not required on these two platforms. Options are limited especially when using Unity. Unity Android Game Development Basics for Complete Beginners In this lecture of Unity Android Game Development Tutorials for Beginners you'll. Assignment of textures to Material via code does not update the Material. f1 and IL2CPP makes the load time. We will use 2 types of game saving and game loading in Unity3D and you will get that it is not as complex as you think. I also made a game over scene that opens when the players collides with an obscale. Assuming that you exported your Unity project with ARMv7 support only (which is the default), you’ll need to filter for that architecture. As soon as I removed the reference to the UITest project from the android project, the project was built with no problem. Check the iOS Build Support option if you working on a Mac. Create an Android App Bundle in Unity; and also to load it into a scene, since the framework can load only a whole layout file into a scene. In-fact I'd bet most people never need or want to load a scene from a bundle, but instead just want to. Audio Clip (sound files) importing is working very similar to texture. I'm wanting to use this script so I can make a menu button and assign it to this function, so that when I click it the script runs and directs the player to the next scene. Editor: Domain reload and / or scene reload could be disabled when entering play mode to allow faster iteration times in the editor. If you think this tutorial is useful, don't forget to. Supports blend-shapes. Essepecially the. Alternatively, you can run or build the KinectDataServer scene by yourself, if you have the 'Kinect v2 Examples'-package. Open the HelloVR scene. Otherwise the initialize will fail. Scene is not loading and crashes app. Loading new scenes: issues and questions. oppo r15x has 4 GB ram, but it cannot load the second scene. I'm working on fixing this today in the ARTK Android example apps. assets files as they took the most time to create. Create a new Unity project. Select “Update Driver Software. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: